ZOP Chess
This is a very rough outline of a chess-style game. The pieces and their movements are described below:
King
- Moves only one square at a time.
- Cannot move adjacent to an opponent's king unless the player's king is on a rotator, in which case it can move one square. If a queen is present, standard movement rules apply.
- Capture occurs only under specific conditions.
Queen
(Movement rules to be specified)
Rook (Fortress)
- Cannot move independently; another piece must be present on the same circle.
- Active only when another piece is immediately adjacent (not necessarily on the same rotator).
- Cannot move with an opponent's rook. This exception does not apply to the king (one move) or queen (three moves).
- Captured by the king and queen (possibly involving a change of position).
- Can be captured by another rook with stronger support.
Bishop (Cannon)
- Moves in a straight line with a specific cadence (1, 3, 2, 2, 1, 1…), where the number represents the distance from the bishop.
- Cannot shoot over its own pieces or opponent's pieces, except when positioned immediately behind a rook, in which case its shooting range doubles in the direction of the rook.
Knight (Rider)
- Moves one or two squares on its rotator.
- Can move over its own pieces or opponent's pieces.
Pawn
- Moves freely; has one point value.
Castling
- An entire rotator containing six pieces can be exchanged for an empty rotator.
- This can be done only once per game.
- Alternatively, it can be done multiple times, but only after the opponent has castled.
