Two players compete against each other. Stones are placed on three outer rotators (assuming 'rotator' refers to a specific game element; the exact meaning isn't provided). Players take turns making ZOP moves (the mechanics of which are not detailed here), attempting to place six of their stones on the central rotator, representing the totem (shown in red in the diagram - diagram not included).
Achieving this wins the game. After each turn, a player moves their marker to the last played rotator, preventing the opponent from making the same move. If a player surrounds an opponent's stone with three of their own stones, they may remove the opponent's stone.
Winning and Losing Conditions:
- A player loses if they have fewer than six stones.
- Alternatively, the game can continue until a player has fewer than three stones, resulting in a loss for that player.
- If both players have fewer than six stones, the game ends in a draw.